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Get to
Know Me

I have been obsessed with games for as long as I can remember. What started as a passion during my childhood became a career in 2005, when I took my first steps as a game designer for handheld devices — back when mobile gaming was still figuring out what it wanted to be.

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Since then, I've lived through every twist and turn of the industry. Shipped titles. Killed titles. Learned from brilliant people. Made expensive mistakes. And slowly became someone studios call when they need their game economy to actually work.

My tools

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Extensive use of Machinations for more than 10 years has given me a very detailed and pragmatic understanding on crafting game systems. The arrival of AI has just give us, game designers, the tool to make or own tools.

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Companies I've worked for

Games I have been involved

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